Hello friends, here are some of the images i have been working on for Dune: part 2, i had the huge privilege to work with my friend Patrice Vermette, the production designer from Dune part I & II, It was such a pleasure and honor to work with him on this dream project 😎
My main role was to work with Patrice and help developing the look of the Fremen architecture, the fremen shelter, the makers temple, sanctuary of souls and the sietch tabr. All those environments where done in Unreal engine 5 and the 3D assets sculpted with zbrush, which allowed us to bring as many hi detail stone assets as we needed. But also an easy way to export the hi poly scene and low poly ( Collision mesh) in a same file.
I also worked on the Harkonnen Ship design (attacking the sietch) and the overcraft we see in the military parade.