Senior Illustrator & Concept Artist, full time freelance since 2016, working for games and films.
My clients include: Pitchdev Studios, CD Projekt Red, NCSoft’s ArenaNet, 343 Industries, Ghost story games, OATS studios, Walt Disney Pictures,
Alcon Entertainment, Lionsgate, 20th Century fox, Square Enix, Unit Image, The Senate VFX.
Cyberpunk 2077, Halo, Final Fantasy XV, Call of duty: Infinite Warfare, The Surge, Strike Vector & Strike Vector EX, Remember Me
Greenland, Bloodshot, Jungle Cruise, Robin Hood (2018), Blade Runner 2049: Blackout 2022, Anon, Mute, Alien 5, Kingsglaive: Final Fantasy XV, Tron: Uprising
Before jumping into the freelance world, I started my carreer in 2009 at Dontnod Entertainment, working on the game RememberMe with Aleksi Briclot and Michel Koch.
In 2012 i co-founded Ragequit Corporation, an Independent video game company with my friend Pierre-Etienne Travers, Cédric Lecacheur and David juhens.
We developed and published Strike Vector on STEAM in 2014, and Strike Vector EX in 2016 on STEAM and PS4.